Locomotion, Humanoids, and Navigation › Summary

Michael BrenndoerferJuly 27, 20262 min read
World Models HandbookAll chapters
Part 10 of 12Application Domains
Chapter 57Locomotion, Humanoids, and Navigation › Summary
Reading section 7 of 8 · Summary · 2 minSection 7 of 8 · 2 min

Book contents

Section 7 of 8 · 2 min read

Locomotion, Humanoids, and Navigation › SummaryOne section · Sections in this chapter7 / 8 ↓
Reading tools Definitions & inline links

Choose your expertise level to adjust how many terms are explained. Beginners see more tooltips, experts see fewer to maintain reading flow. Hover over underlined terms for instant definitions.

Article links

Make inline references clickable

Locomotion, humanoids, and navigation are the application domain where world models meet the physical body. We have seen that:

  • Body dynamics and terrain interaction can involve hybrid contact modes, uncertain surfaces, and an underactuated floating base. The 1D hopper illustrates mode switching, but not every legged controller needs a latent terrain estimate or a flight mode.
  • Whole-body control can connect a centroidal plan to joint torques under contact and actuator constraints. Model-based MPC predicts and replans; a direct learned policy need not follow that loop. The useful horizon and update rate are task-dependent.
  • Spatial memory can support long-horizon navigation. Metric, topological, semantic, and learned maps expose different information; a map can be a probabilistic belief or a deterministic representation. Their relative value needs task-specific evaluation.
  • Cross-embodiment and sim-to-real transfer require compatible interfaces and target-domain tests. Domain randomization, system identification, residual learning, and rapid adaptation address different mismatches; they do not all assume one additive dynamics residual.

The through-line is that a locomotion or navigation world model is never just p(st+1∣st,at)p(s_{t+1} \mid s_t, a_t). It is a structured composition of body, terrain, and task, each with its own uncertainty and its own failure modes, and each requiring its own evaluation. The next chapter turns to autonomous driving, where the map is a road network, the body is a car, and the road surface and other agents pose distinct prediction problems.