Tokenized Game and Environment Models › Key Parameters

Michael BrenndoerferJuly 19, 20261 min read
World Models HandbookAll chapters
Part 9 of 12Foundation and World-Action Models
Chapter 49Tokenized Game and Environment Models › Key Parameters
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The key parameters for the count-based toy dynamics model are:

  • Tokenizer: the function that maps each observation to its discrete code. Whether the key sprite is preserved determines whether the model can reason about the pickup rule.
  • Codebook size KK: the number of distinct code symbols. A small KK can encourage aliasing; a large KK may leave some codes poorly sampled. Measure actual code usage and task-relevant distinctions rather than inferring either outcome from KK alone.
  • Tokens per frame LL: the number of discrete codes emitted per observation. Larger LL can preserve more spatial detail, depending on the tokenizer, but it always lengthens the dynamics sequence and uses more context-window capacity.
  • Training data support: the coverage of the training trajectories. A missing pickup transition leaves the count model without an entry; a neural model may produce a prediction, but its confidence and accuracy on that branch require separate assessment.
  • Temporal and action interface: frame stacking determines the observation history, while action repeat, no-op controls, and control latency determine how controls align with transitions. A mismatch in either can make the learned dynamics wrong.